| Campaign |
|---|
| AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
| Era |
| AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
| Language |
| C |
Boar Riders mainly serve as scouts for the minotaur forces; however, they also work well in battle. Boar Riders attack by trying to impale their enemies or by using their enormous companions to crush them.
Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
| Advances from: | |
|---|---|
| Advances to: | Boar Knight |
| Cost: | 20 |
| HP: | 44 |
| Movement: | 7 |
| XP: | 40 |
| Level: | 1 |
| Alignment: | chaotic |
| ID | Boar Rider |
| Abilities: | divine health |
![]() | spear pierce | 6 - 3 melee | |
![]() | trample impact | 8 - 2 melee | charge |
| Resistances: | |
|---|---|
| blade | 30% |
| pierce | -20% |
| impact | 20% |
| fire | -10% |
| cold | 10% |
| arcane | -30% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 2 | 30% |
| Coastal Reef | 2 | 40% |
| Deep Water | 99 | 10% |
| Flat | 1 | 40% |
| Forest | 1 | 50% |
| Frozen | 2 | 30% |
| Hills | 2 | 40% |
| Impassable | 99 | 30% |
| Mountains | 3 | 40% |
| Mushroom Grove | 1 | 40% |
| Sand | 2 | 30% |
| Shallow Water | 3 | 20% |
| Swamp | 3 | 20% |
| Unwalkable | 99 | 30% |